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New Star Trek Online Screenshot & More GameCon Impressions

New Star Trek Online Screenshot & More GameCon Impressions

Cryptic Studios saw it fit to release a new screenshot, for the forthcoming Star Trek Online, featuring what looks like a UFP starship in borg infested space..  Like many other Trek fans, we are really anxious to get our hands on the game.  So, we literally eat up ever little release of info, screenshot or otherwise.

On top of the screenshot (which can be seen above) Gamespot has just released it's impressions of ST:O from the GameCon conference last week.  Included in the article is more detail on the ship aspect of the game and some insight into a particular mission to ferry a vulcan Ambassador.  Check out the excerpt belwo.

"It's all about being a captain. That's the game we wanted to make," said executive producer Craig Zinkievich. Having been granted an official licence from Star Trek owner CBS, Zinkievich said the goal with Star Trek Online was to "make it feel like the TV shows and movies," and from what we saw at GamesCom, it's on its way to achieving that goal.

The mission we saw involved ferrying a Vulcan ambassador to a monastery. En route our ship was hailed by several Klingon ships who warned us that the ambassador was an evil shapeshifter and that we would need to beam him over to them, or die. Despite the immediate hostilities, the environment looked rather peaceful with our ship floating blissfully around the class-M planet and through a nearby asteroid field. In our intergalactic journey, we also saw some beautiful nebulae and planetary bodies in deep yellow and purple colours. At sub-warp impulse speed, you can just coast along and take in all of the sights; however, when travelling at warp speed, you view the galaxy in an astrometric grid view. Despite being able to fly through space at warp speed, the Federation ships aren't particularly zippy with impulse power. Zinkievich explains that these are massive warships with more than 100 crew members, and space combat needed to reflect the size and scope of these awesome ships.

There are quite a few things to keep you occupied during the heat of battle. For a start, you can move energy from auxiliary systems to the weapons systems and shields. An icon around your ship is split into four quadrants, and these represent your front, rear, and side shields. The quadrants will visually display how weak or strong each one is, and you can bolster a sector if you're taking a beating from any particular direction. At your disposal are forward-facing photon torpedoes and forward- and rear-facing phaser arrays. While the torpedo arc is only 90 degrees, the phaser arcs are much wider, and if you're able to broadside an enemy, you can use the front and rear arrays together for a more powerful attack.

In addition to shields and weapons, you'll be occupied with your ship's throttle and power levels and with commanding your bridge officers. You have access to multiple officers, but you can use only three at once. Each one has its own skills and abilities, so you need to take the right ones into battle. Zinkievich said one of his favourite tactics is to have his science officer use a tacyon beam to knock out an enemy's shields, and then use his tactical officer to destroy the craft with torpedoes. After taking care of the Klingon ships, we discovered that some of the Klingons had beamed down to the surface to attack the monastery, and we beamed down to follow them.

Away teams can carry two weapons, and our character had a phaser pistol and rifle, which can be used to kill or stun. The phaser's visual effects look great, and we could see the air sizzle around the solid beam of hot energy. In addition to standard weapons, you can unlock certain weapons depending on which faction and type of character you play. One such weapon we saw was a stasis field, which was used to freeze one of the Klingons. You'll also unlock more powerful weapons later in the game, and we're told these will be one of the bigger rewards in the game. (source Gamespot)

Read the full article here.

Also check the GameCon press conference demo footage we posted last week.

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