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Star Trek Online Executive Producer Craig Zinkievich Talks Bridges

Star Trek Online Executive Producer Craig Zinkievich Talks Bridges

In closed beta now and slowly approaching open beta, Star Trek Online is closer than we think.  From a fans perspective, the bridge has been one of the most talked about features of ST:O.  So much so, that the fan outcry made Cryptic Studios re-think the improtance of bridge access on game launch.  Now Executive Producer Craig Zinkievich talk with MMORPG.com about bridges and exactly how they're going to work in-game on release day.

At launch, the Bridge is going to be pretty simple. Each time the player earns a new ship, they get to select from a group of prefabricated bridge areas. The team is close to launch and they didn’t want to bite off more than they could chew.

Over time, the plan is to add far more customization for players to really tailor their bridge. They also want to expand out into other iconic interior starship rooms, such as the Captain’s Quarters; an area that could theoretically house trophies and more personal achievements.

“You work with the players,” Zinkievich noted. Where exactly they expand first after launch will in large part be determined both by what players tell them and what they actually do in the game. If there’s a demand, of course more interiors will be added. It’s what got them on the launch feature list in the first place, after all.

The Bridges of STO will be larger than those of the show, which Zinkievich described as a necessity of a 3D video game. The fact is, they want people to be able to bring their friends in. The limit on the exact number of characters in a bridge will be based mostly off “what looks good.” Those they showed me seemed to strike a balance between that necessary size without losing the feeling of what made Bridges cool.

Naturally, the bridge serves as a control hub for the ship. UI elements from the general game will be accessible from within the bridge at logical locations. However, at least to begin, they have no plans to let people fight or actually pilot their ship from the inside. It’s far more akin to player housing than a different way to play the game.

Aside from other players, the bridge will of course be fully be populated by the NPC crew people have earned throughout the game.

The crew members have become an integral part of every aspect of the game. In space, they provide access to special abilities that could make the difference between victory and defeat. On land, their phasers are there with you in every scenario. (source MMORPG.com)

Read the entire article here.

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