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Project Natal, Early Stages Of The Holodeck?

Project Natal, Early Stages Of The Holodeck?

With the announcement of Microsoft's Project Natal yesterday at E3, Steve Tilly of the London Free Press got a sneak peek and calls it holodeck beta.

Project Natal isn't the first attempt at making a video game accessory that allows players to control the action on the screen with physical movements, but it's a quantum leap ahead of anything that's come before, accurately tracking a player's entire body in 3-D space, with face and voice recognition features to boot. It's the Star Trek holodeck in beta.

A big red orb is hovering in the air at eye level in front of me, so I instinctively wind up and whack it with my fist, like a volleyball player serving a blistering ace.

It rebounds off a brick wall and heads back towards me, and I leap up and headbutt it. Again it ricochets back, this time low and off to the side, so I kick my leg out like Chris Osgood making a corner save, snagging a piece of the ball before it sails by.

Except the ball isn't really there. Neither is the wall. They're just images on a flatscreen TV in front of me, which is connected to an Xbox 360 game console and a mind-blowing new device that could very well change video games as we know them. (source London Free Press)

Read the full article here.

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